mobile

iPhone OS 4 — raising the bar again

Steve Jobs today announced the next generation of iPhone software. In the quality of execution — not just the length of its feature list — it keeps its lead in user experience. Apple would like you to believe that it’s the only game in town. It isn’t, but it does raise the bar again in many areas — increasingly not just in mobile. Advertising, in particular, gets a shot in the arm.

jobsiphone4.0

Steve Jobs did his customary keynote to launch the next generation of iPhone software — iPhone OS 4.0 — as a developer preview ahead of its end-user launch in the summer on the iPhone/iPod Touch and in the autumn on the iPad. There is a complete video on Apple’s Web site and, naturally, lots of coverage and analysis elsewhere on the Web (Engadget’s is geekily thorough).

It’s nice to see changes that address LBi’s key criteria for mobile usability:

  • Discoverability — the ability for users to discover that something is possible (as distinct from the also important ability to figure out how to do something once you know that you can);
  • Interruptibility — the ability to handle interruptions and changes of context with minimum disruption and overhead for the user; and
  • Demonstrability— the ability for users to show (off to) others what they can do, in particular with little or no risk of failure and consequent embarrassment.

Discoverability has improved with new ways to make apps available. Allowing enterprises to send apps directly to iPhones they manage and allowing end users to gift apps to others removes barriers to awareness and trial, particularly for those less familiar or confident with buying and installing apps. The Game Center feature that provides some standardised underpinnings for social features in games (many of which are already provided in existing games by the developers themselves) also helps by introducing pop-up invitations.

Demonstrability and interruptibility are both improved by “multitasking”. The lack of multitasking has been high on the list of criticisms of the iPhone by fans of other platforms. In my view, it is also a major reason for the iPhone’s success — it’s so much easier to use that the (mostly slight) trade-off is worth it. The iPad (at launch) kept this simple idea and it certainly doesn’t detract from the seductive properties of the product in practice. As we predicted, therefore, Apple’s “multitasking” is an extension of its careful approach to the problem, the first step towards which was the introduction of push notifications. What iPhone OS 4.0 really offers for the majority of apps is very fast task switching — reducing the time and perceived effort of switching between apps by avoiding the need to go to the home screen first, and by encouraging developers to preserve complete state when not in focus. To this, they add some more specific services on top of push notifications — backgrounding for music (and a happy 13 million Pandora users); backgrounding for VoIP (happy Skype; less happy operators); location notifications. These changes allow multitasking while retaining good battery management and good foreground performance. They also keep extra load on the user to a minimum, so it looks to me like Steve’s claim that Apple has “nailed it” is pretty fair.

Interruptibility is also improved by the most important feature, iAds — Apple’s own in-app advertising mechanism. Mobile advertising isn’t new; nor is Steve’s claim that (on the iPhone, at least) that “search isn’t where it’s at… apps [are]”. What is new is the quality of the experience, which is arguably the best advertising experience on any device, mobile or not. Consider:

  • If I touch an ad, I’m instantly immersed in it but my current state is visibly preserved. The whole app I was in slides quickly off the screen and the ad takes it over. Alarming? Not when you’ve experienced it a couple of times, because it’s consistent and robust and you’ll quickly gain confidence that it’s not going to disrupt what you’re doing.
  • Dismissing an ad is trivial and instant. All I do is touch the top left corner and it’s gone — no hunting for a close box. Again, builds confidence to try ads. (1)
  • Ads are rich — with full-screen video — and interactive. Built in HTML5, ads can include plenty of basic functionality — the demo included a simple game and a feature that exploited the accelerometer. And if ads have “taster” functionality built in…
  • Ads can leave rich functionality on the device for later. This is a brilliant way to address interruptibility. I may spend a little time engaging with an ad, but sooner or later I’ll want to get back to what I was doing. By exploiting the new mechanism for delivering apps directly, ads can allow me painlessly and without interruption to leave an app on my device — all ready for me to use later on.

If you haven’t got a spare hour to watch the whole keynote, jump forward 44 minutes and watch for about 10.

A rising tide floats all boats — and drowns everyone who doesn’t have a boat

When the iPhone was launched, we said that it raised the bar for mobile user experience. This has been borne out by its success and by the way it has driven the mobile market as a whole (2). The new iPhone OS, and particularly iAds, push the bar up higher. This time though, the iPad has revealed Apple’s ambition to displace the 1970s interfaces of today’s Macs and PCs, so benchmarks are being set for experience on all digital channels.

In his keynote, Steve painted a picture of Apple dominance. He casually chose a “pretty good proxy” for market share in the form of mobile Web usage — where the iPhone dominates. This is a testament to the quality of the experience rather than evidence of penetration in most brands’ customer bases. For all the size of the opportunity in the Apple universe — which has grown bigger and more quickly than most expected — Apple is not the only game in town. Everyone is running to catch up. Handset makers, PC makers and operators all have multitouch and “apps” and some sort of “app store”. Microsoft and Google are pushing their own visions hard (look out for Microsoft’s announcement this Monday). (3)

How these experiences will be delivered to end users and who will be responsible is not clear. That they will come is a certainty, and today the iPad and iPhone OS 4.0 are the most tangible prototypes of what that future will be.

Notes:

(1) It wasn’t clear whether this feature is part of the iAd platform or whether the mocked-up ads shown in the demo are simply done this way by convention. If it’s the latter, it will serve Apple well to enforce the convention.

(2) People with every kind of phone are increasingly using the language of “apps”. Apps have effectively become the dominant concept for describing functionality on a mobile device, not least because the the computer-centric “site” has been so unimpressive for those that have tried it. We have seen expectations of the (largely not iPhone-owning) public for their mobile phones rise, particularly since Apple began its “there’s an app for that” TV campaign. For most people today, the way available to them to explore those possibilities is the mobile Web, which is why we see traffic to Web sites we monitor from all kinds of mobile devices is on the rise and why we say that 2010 is the year that many people will get their first impressions of brands on the mobile Web. Apps as experiences are here to stay, regardless of the technology used to deliver them — users don’t care.

(3) There is even an Android-powered television.

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A Christmas collaboration

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Android overtakes Windows Mobile in worldwide smartphone share

The Android operating system has overtaken Windows Mobile in worldwide smartphone market share in less than a year.

A recent study by AdMob [pdf] found that Google’s Android operating system has now overtaken Windows Mobile phones in terms of global market share, despite the first handset launching less than a year ago. It has achieved this position via growth rates of 25% month-over-month.

The study found that Apple is still the undisputed market leader, with requests from iPhone and iPod Touch devices totalling 47% of all smartphone requests. Of those, roughly two thirds were from iPhone devices and the remaining third from iPod Touch devices. The study found that 54% of requests from these devices were from the US, down from 61% in January this year, indicating that international growth is outpacing growth in the US.

The Symbian platform (now owned by Nokia) is ranked second, with a respectable 34% market share, followed by RIM OS devices (Blackberry) on 7%, Android on 5%, Windows Mobile on 4% and Palm on 2%. Only 1% of requests were attributed to other operating systems.

AdMob smartphone OS market share June 2009

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Geo-targeting for organic local search

As analytic packages allow for greater granularity to geo-targeting and the adoption of mobile devices increases, how local does local have to be?

I am going to argue that you should not give up on nationally targeted geographically specific keywords just yet.

Microsoft Live and Google Analytics have both been working on new features of late and one of the most talked about has been AdWords Geographical Targeting with Google Maps. Now I am strictly an organic search man, but this has made me think about the granularity of local and geo-targeted search and how far it should be taken.

Geo-targeting is industry dependant but, as a rule of thumb, industries which will not benefit from geo-targeting (for example an estate agency where the location of a searcher is not going to be as pertinent as the location of the house) are equally unlikely to suffer from it (to continue with the estate agency analogy,a potential house buyer will be happy to include location details in his query and is very unlikely to make an impulse purchase, particularly at today’s prices).

Shorter term searches, where a user is looking for a swift answer to a pressing question and a handy provider for their requirement are far more likely to convert after one search. With longer term searches, users are going to be more inclined to carry out more investigative research and be more willing to follow links, complete forms and specify locations.

The most obvious examples of restaurants or weather forecasts are likely to have a huge number of false positives – users searching to find out where they can eat that evening when they arrive in Basingstoke or wanting to know what the snow is like in Glentress – but getting results which are tailored to one’s current location is going to be more intuitive than any other alternative.

As a rule of thumb, location-based delivery looks likely to be profitable. Current methods of geographically locating users are still far from ideal, but are improving greatly and that trend looks likely to continue. There is still a third way, however.

I am not advising that you stop advertising locally on non-geo targeted terms (for example, optimising for the term [restaurant] and using the Google Webmaster Tools geographic location feature to confine your page’s area of influence to Exeter). There is a lot to be said for localised advertising and, as mobile devices become more prevalent geo-targeting will become more accurate and should provide a good ROI. However, there remains a strong case for national exposure of geo-targeted terms, for the visitor who is arriving at the airport next week, for example.

I still advise you to put emphasis on advertising nationally on geo-targeted terms (that is to say, not setting a geographical region but bidding on geographically specific terms, for example [exeter restaurant]. As well as working across search providers (and this is a short term gain – other engines will not be tardy in coming into line with Google’s geographical determining options), a page which is optimised for [exeter restaurant] is going to remain the best bet for traffic.

For the moment at least, users are still relying on entering their location, if only because the IP data is still relatively poor. Once mobile device geographical positioning improves (and it certainly will), it is very possible that algorithms will include a user’s location data to try and match local results, but excluding traffic on the basis of the geographical location of the user, whether it be through the Webmaster Console or IP delivery, is inadvisable.

For PPC, where conversion per visitor rates are more important, there is an increased need for geo-targeting in order to maintain an ROI, but for natural, organic search, traffic breeds links, and it is cost per conversion, not visitor percentage conversion rates which must drive your campaign.

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No GPS? Mobile search pushes past the hardware bottleneck.

GPS for mobile devices is not new. Handsets with GPS capabilities have been around for a while now, but take-up has been slow, with only an estimated 15% of handsets being sold with an in-built capability and sales of GPS SIM cards still in their infancy.

Now Google Maps Locator offers users a feasible workaround for mobile search applications.

Google has launched My Location for Google Maps, which spans users with GPS enabled handsets, early adopters of GPS SIM cards and users who are, for whatever reason, happy with their old, GPS free handsets.

Currently still in beta, the My Location technology is, according to the Google Press release, available on most Smartphones, including all color BlackBerry devices, all Symbian Series 60 3rd Edition devices, most Windows Mobile devices, newer Sony Ericsson devices, and some Motorola devices.

Palm is notable by its absence and this slight cannot be accidental, but the coverage is extensive and Google is clearly aiming to incorporate as much of the market as possible. The more GPS free users that can be adopted, the more users will remain once GPS hardware becomes mainstream, surely only months away now. Examples of handsets which will not yet be able to use this software include Motorola Q, Samsung Blackjack, Palm Treo 700W and, perhaps most notably, the iPhone.

My Location works by recognising the mobile cell tower to which a user is connecting or, to Anglicise things, their nearest aerial mast. From this Google estimates accuracy to around 10 city blocks, or between 400m and 5km, although every review I have read to date has reported better accuracies than this.

Obviously accuracy will not be able to compete with GPS (around 10m), particularly in rural areas where cell towers density means that each cell covers a much larger area, or with WPS software(around 10-20m) in an urban environment.

At the end of the day this is an excellent teaser for early adopters, but the instructional video that Google has produced is more informative and entertaining than I can emulate. Enjoy:

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